Eerder dit jaar verscheen de game MindsEye, en deze game werd finaal afgeslacht door gamers en diverse media. Sinds de release heeft ontwikkelaar Build A Rocket Boy meerdere updates uitgebracht om de kwaliteit en performance te verbeteren en nu is de vierde grote update beschikbaar.
Deze update richt zich op een variatie van issues en ook wordt de optie toegevoegd waarmee het mogelijk is om de tussenfilmpjes over te slaan. Hieronder alle patch notes van deze update op een rijtje.
IMPROVEMENTS
Environment
- Trailer Tanks in Free Roam now explode when shot at
- Several improvements have been made to architecture and assets to help with performance
- Improved weather change when player leaves the Factory at the start of Robin Hood Mission
- Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
- Cutscene VFX performance improvements
- Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
- Disabled ambient rubbish to improve performance
NPC
- Small performance improvement on Robots
- NPCs that are aiming and in-cover now look more natural
Art
- General performance improvements: shaders, assets, collisions
UI
- Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
- Added the ability to skip cinematics
Audio
- Audio Optimisation regarding Mass Vehicles
- Music adjustments throughout MindsEye missions
- Added Destruction SFX on Glass Bottle Props
Missions
- Conditional dialogue now triggers with more natural pacing
- The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
- Optimised the ambient and civilian animations.
- Exit/entry animations no longer play for driverless vehicles.
Gameplay
- Aim assist will focus on enemies in vehicle turrets over the driver







