The Finals update zorgt voor meer balans verbeteringen in de gameplay

De free-to-play game The Finals is al enige tijd verkrijgbaar, en de game is aardig populair. Deze heeft nu een nieuwe update gekregen welke wat meer balans naar de game brengt.

Eerder deze week verscheen er al een update die verschillende quality of life verbeteringen met zich mee bracht. Nu is er een update welke zorgt voor meer verbeteringen en tweaks in de balans.

Daarnaast richt deze update zich op het verhelpen van issues die crashes zouden kunnen veroorzaken. Ook worden er grote veranderingen aangebracht in het cheat detectiesysteem, waardoor het aantal potjes dat je speelt tegen spelers die cheaten aanzienlijk afneemt.

Verder komt de update nog met een leuke extra in het kader van de feestdagen. Alle details hieronder.

Balance Changes

  • Abilities
    • Goo Gun
      • Fixed an issue where goo could block the player
    • Mesh Shield
      • Mesh Shield Health reduced to 1100 from 1250
    • Recon Senses
      • Recon Senses activation cost reduced to 1 from 2
  • Gadgets
    • C4
      • C4 max player damage reduced to 210 from 240
      • C4 max damage radius reduced to 1.6m from 2.4m
      • C4 self-damage multiplier increased to 1.3 from 1
    • Dome Shield
      • Dome Shield health reduced to 300 from 350
    • Gas Mine
      • Gas Mine arming time added (1.6 seconds)
    • Glitch Mine
      • Glitch Trap arming time added (1.6 seconds)
    • Goo Grenade
      • Fixed an issue where goo could block the player
    • Mine
      • Mine max player damage reduced to 140 from 160
      • Mine damage radius reduced to 3.5m from 4m
      • Mine arming time added (1.6 seconds)
    • Pyro Mine
      • Pyro Mine arming time added (1.6 seconds)
    • RPG-7
      • RPG-7 max player damage reduced to 150 from 165
      • RPG-7 min player damage reduced to 80 from 90
      • RPG-7 damage radius reduced to 4.5m from 4.75m
      • RPG-7 max damage radius reduced to 1.5m from 2.5m
      • RPG-7 aim-down sights dispersion increased slightly
      • RPG-7 hip-fire dispersion increased slightly
    • Stun Gun
      • Increased Stun Gun range to 12m from 10m
  • Maps
    • Game Show Events
      • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
    • Vegas
      • Updated strain in various buildings, to give better destruction results
      • Resolved an issue where cashout stations would become invisible before players finished the transfer
  • Modes
    • Bankit
      • Disallowed Deathmatch game show event from occurring in BankIt game mode
  • Weapons
    • AKM
      • Slight adjustment to AKM recoil pattern
    • Flamethrower
      • Flamethrower fire rate increased to 170 from 160
    • LH1
      • LH1 damage increased to 47 from 45
    • Melee Weapons
      • Fixed an issue where melee hits didn’t always connect with enemy players
    • M11
      • M11 damage increased to 16 from 15
    • Riot Shield
      • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
    • SA1216
      • SA1216 pellet dispersion increased slightly
      • SA1216 damage per pellet reduced to 7 from 8

Movement

  • Vaulting
    • Reduced instances where you unintentionally climbed on objects outside of the player’s view.
    • Fixed an issue where players could get stuck without being able to give input
  • Ziplines
    • Prevented placement of ziplines on pickupables

UI

  • Various fixes to contestant screens
  • Polish to the social screen, which now hides the “Invite to party” button when you are not the party leader
  • Added a warning to the UI that appears when players are in danger of being AFK kicked
  • Player health bars now use the squad color when selected in the settings
  • UI shows you as “unranked” unless you’re among the top 500 on the leaderboards
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